Games

Game dev has been a passion since elementary school. A close friend in 5th grade introduced me to MUDs (multi-user dimensions) and I became obsessed with the text-based adventure genre. I wrote my first “SUD” (single-user dungeon) with QBASIC back in 1996. The game had several rooms, and an evil goblin that you’d have to kill with a dagger.

Here is a homage to those early days when I was sitting on the office floor, piecing together computer parts and writing text-based adventures in some DOS text editor.

In college I studied computer graphics programming, with high hopes of working for a game studio. However, that never panned out, and I’m glad it didn’t. Instead I went into engineering fields. Serious stuff. However, my passion for games never died, and I found myself creating little abominations here and there. Goblins in the Walls was a recent attempt at creating something graphically interesting.

I’ve dived a bit into pixel art and 2D games, here is something with some original art work, story and coding by me:

This next game is called Sigmund the Mouse, who fights … goblins? I’m not sure what I was smoking when I made this years ago, but it is one of my most popular games apparently.

There’s a lot more junk on my fredric.itch.io page, although a lot of it is quick stuff I’ve made for game jams.

I’m always open to collaboration with serious game devs and artists.