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    <title>Room_builder on Fredric Dorothy</title>
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      <title>Room Builer (Part 1)</title>
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      <pubDate>Mon, 30 Mar 2026 17:02:46 -0500</pubDate>
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      <description>&lt;p&gt;It was 1AM and I was tearing my hair out over the &lt;a href=&#34;https://fredric.itch.io/goblins-in-the-walls&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Goblins the Walls&lt;/a&gt; game. I had spent hours meticulously placing wall and floor pieces for the living room scene, arranging furniture, and debugging issues with the NavMesh in Unity. All of this for just a single room in a game with only a handful of different scenes. There had to be a better way.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img src=&#34;https://fdorothy-shared-content-938377608969-us-east-1-an.s3.us-east-1.amazonaws.com/posts/2026_03_30_room_builder/goblins_in_the_wall.png&#34; alt=&#34;Goblins in the Wall&#34;&gt;&lt;/p&gt;&#xA;&lt;p&gt;Fast forward a year and I finally rolled up my sleeves and began working on a better solution. Introducing: Room Builder.&lt;/p&gt;</description>
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